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  1. Nick

    Patch 0.214.300 (Public Test)

    Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break...
  2. Nick

    Patch 0.214.300 (Public Test)

    A lil somethin somethin: You can find the details for this event on the announcement page here.
  3. Nick

    Patch 0.214.2

    Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry...
  4. Nick

    Patch 0.214.4 (Public Test)

    Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry...
  5. Nick

    Development Blog: Hold On To Your Hats!

    Greetings vikings! It’s been another month and it’s time for another look into how the development of Valheim is going! In case you missed it, we released quite a large patch last week, which contained a lot of bug fixing and improvements. It also added a new hexagonal door, which a lot of you...
  6. Nick

    Patch 0.213.4

    Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a...
  7. Nick

    Game crashing within 5 minutes of playing in a world.

    Are you getting any crash logs, errors or description that might help us further investigate?
  8. Nick

    Patch 0.213.4 (Public Test)

    Just a small patch with some additional tweaks! Patch notes * Hexagonal door no longer flickers when opened * Yule items have now been disabled * Hens should no longer change colour * Turnips can now be put on item stands
  9. Nick

    Patch 0.213.3 (Public Test)

    Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a...
  10. Nick

    Development Blog: Quests and Concepts

    Happy new year, vikings! We opted out of writing these regular development blogs for the last part of 2022, figuring there wasn’t much more we could tell you that wasn’t about announcing the Mistlands update itself! But now we have passed that particular milestone, and it’s time to look towards...
  11. Nick

    Patch 0.212.9

    Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM...
  12. Nick

    Patch 0.212.9 (Public Test)

    Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM...
  13. Nick

    Patch 0.212.7 – Mistlands!

    Gather your friends and gear up, for it’s time to embark on the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and we’re so happy to finally be able to share it with all of you. We would like to say a big thank you to everyone who has participated in...
  14. Nick

    Patch 0.212.7 [but cooler] (Public Test)

    One more small patch before the weekend! Patch notes: Fixes & Improvements: * Localization updated * Gjall event now works (for real) * Dungeon cull fix
  15. Nick

    Patch 0.212.7 (Public Test)

    A huge thanks to everyone who has participated in the Public Test so far! We have fixed a bunch of the bugs and issues discovered over the past week and a half, and would like to invite you to test some more before we can release this update to the Live game. One of the big things we have fixed...
  16. Nick

    Valheim: A Labor of Love?

    It's once again time for the Steam Awards! Valheim is eligible for the "Labor of Love" category this year, so if you've had a chance to try out the Mistlands update in the Public Test Branch and think we've done a good job with it, we would be honored if you would give us your nomination! And...
  17. Nick

    Patch 0.212.5 – Mistlands! (Public Test)

    At long last it’s finally here – the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and we’re so happy to finally be able to share it with all of you. Please keep in mind that this is still the Public Test version, and that there will possibly be...
  18. Nick

    Patch 0.211.11

    One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights… Patch Notes: Fixes & Improvements: * Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud...
  19. Nick

    Patch 0.211.11 (Public Test)

    One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights… Fixes & Improvements: * Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud * Prevent...
  20. Nick

    Patch 0.211.9

    Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible! * This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues...
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