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Recent content by Nick

  1. Nick

    Patch 0.218.9 – Ashlands (Public Test)

    The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last! Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance...
  2. Nick

    Patch 0.217.46

    Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features...
  3. Nick

    Patch 0.217.46 (Public Test)

    This patch contains several fixes to the minimap, as well as fixes to dungeon generation and to portals. Important note if you have played the PTB patch 0.217.43: If you have removed a world and then created a new world with the same name, you will need to remove the following files from your...
  4. Nick

    Development Blog: Decorative Details

    Hello vikings! March is nearing its end and we’re quite busy here at Iron Gate. Some of us were at GDC in San Francisco last week, and were even able to meet some of you! Unity had a booth where you could try out a bunch of games made with their engine and that included a Valheim setup – if you...
  5. Nick

    Patch 0.217.43 (Public Test)

    Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features...
  6. Nick

    Development Blog: Skulls and Blood

    Greetings! We had quite a bit of a tumultuous end to January here at Iron Gate, with our Discord server unfortunately getting hacked. The server has been built back up again and we once more invite you to join us there[discord.com], though we’re sad to say that most of the chat history is now...
  7. Nick

    Development Blog: Rivals and Respites

    Hello 2024! We hope you’ve all had a lovely yuletide and that you’re ready for another year in the tenth world, because we sure are! As we mentioned last time, we are aiming to release the Ashlands update sometime during the first half of this year, and we’re already hard at work to ensure that...
  8. Nick

    Development Blog: Yuletide Treats

    Well met, vikings! The year is drawing to a close and we have reached the final dev blog for 2023. We know that a lot of you have been asking about when the Ashlands update is due to be released, and we now want to officially confirm that it will be released sometime during the first half of...
  9. Nick

    Patch 0.217.38

    Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now...
  10. Nick

    Patch 0.217.38

    A lil somethin somethin: You can find the details for this event on the announcement page here.
  11. Nick

    Patch 0.217.38 (Public Test)

    This patch features some further fixes and tweaks, but hopefully it should be ready to be moved to the live branch soon! Detailed Patch Notes: Fixes & improvements: * Fixed bug where all mouse input was reset to "Mouse Back". * Added fix for IME-input not working for first chat message. * Fixed...
  12. Nick

    Patch 0.217.37 (Public Test)

    Some tweaks and fixes to the PBT today! Detailed Patch Notes: Fixes & improvements: * Fixed overlapping labels in the settings menu * Fixed multiple issues connected to input and input fields * Fixed not being able to bind keyboard keys to tab * Removed NumPad support for hotbar Xbox: *...
  13. Nick

    Patch 0.217.36 (Public Test)

    Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now...
  14. Nick

    Development Blog: Well Equipped

    Greetings, vikings! November is pretty dark and dreary, but we hope to brighten the darkness with this blog post! As you may have noticed, we released a patch earlier this month which both featured a Unity upgrade as well as some seasonal items for autumn. Unfortunately it was released from...
  15. Nick

    Patch 0.217.31

    Some small, but still very much important, fixes for this patch! Patch Notes: * Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished * 'Use item' hints on objects for the hotbar are now visible again when playing with a controller
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