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  1. Quasitonality

    Branching and/or Parallel Progression Paths

    Valheim's linear progression design sets it apart from other explore/gather/build centered games, but I think it also keeps it from enjoying the same lasting interest or replayability (continue-playability?) that many games in that genre tend to have. The armor progression in the game mirrors...
  2. Quasitonality

    Beehive Happiness Requirements

    Please tell us what the rules are for beehive placement? We haven't been able to figure out through experimentation exactly what works and what doesn't with any consistency. It makes the base design process difficult and confusing whenever we are working with beehives :( We love our bees and we...
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