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Recent content by Quasitonality

  1. Quasitonality

    Branching and/or Parallel Progression Paths

    Valheim's linear progression design sets it apart from other explore/gather/build centered games, but I think it also keeps it from enjoying the same lasting interest or replayability (continue-playability?) that many games in that genre tend to have. The armor progression in the game mirrors...
  2. Quasitonality

    Ploughs

    that.. actually sounds cooler than I thought it would. interesting idea - novel, immersive, and useful. at least it seems that way, on paper haha
  3. Quasitonality

    Will TARDIS seeding be patched in a later version?

    I can think of how they could patch it. Just keep track of whatever world a character last logged out from as part of the character data. If they log into a different world, any teleport-blocking items are dropped from their inventory and destroyed. You could even have a warning message pop-up...
  4. Quasitonality

    Valheim restarting PC

    Normally when a game crashes it just stops the game... sometimes it freezes for a minute first but eventually the game closes and you're back at your desktop (a "crash to desktop"). Now I'm not a certified technician or anything, but if your pc itself is crashing/restarting when you try to run...
  5. Quasitonality

    Beehive Happiness Requirements

    Please tell us what the rules are for beehive placement? We haven't been able to figure out through experimentation exactly what works and what doesn't with any consistency. It makes the base design process difficult and confusing whenever we are working with beehives :( We love our bees and we...
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