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  1. Gregory Nelson

    Adjust the character's look angle.

    As it is, my camera angle is over the shoulder of my character in game, and it appears that the character is always looking at the same angle as my camera angle of view, which tends to make my character always appear to be hunched over and looking down at the floor. I would suggest altering the...
  2. Gregory Nelson

    Suggesting a flatten incline/decline terrain hoe functionality.

    Hoe's are great for building up the terrain or leveling the terrain, but sometimes when prepping the area for a path, you want to follow the general terrain and smooth out some of the high and low spots while going up a steady incline or decline. I'd like to suggest a flatten incline/decline...
  3. Gregory Nelson

    Ability to use chains in construction in order to suspend objects.

    This post made me start to think of other applications for chains, such as draw bridges, winches, flexible weapons (like flails, a new weapon skill for mostly blunt weapon damage that overcomes some block resistance against opponents), chainmail armor, etc. but being able to use them in 1-meter...
  4. Gregory Nelson

    Elder buff could affect mining

    It isn't thematic to the Boss that is made entirely of wood... but it is the Boss Area where mining first becomes important and it would make the Elder Ability more useful and balanced with the others. As it is, I too never use this buff as taking a little extra time chopping trees when I need...
  5. Gregory Nelson

    Portal Storage Box

    Dimensional chests are an idea that has been done in other games (I believe Minecraft uses an Enderchest). It is an interesting idea, but to maintain game balance, you'd probably not be allowed to put non-portable items into this chest as the game design makes it intentionally restrictive to...
  6. Gregory Nelson

    Portals

    The chief downside to this is that sometimes a Portal is used to make a quick escape (by connecting unnamed portals together in a one-to-one relationship. If you had to pause to select a destination portal every time, that small delay could cost you your life if you are desperate to get out of...
  7. Gregory Nelson

    Filtering Recipe Lists by level and type at various crafting stations & quick item info lookup for crafting recipe use cases.

    Crafting Recipes are getting quite extensive at various Crafting Stations such as Workbenches, Forges, Cauldrons, Food Preparation Table, Black Forge, Mead Ketill, etc. A way to suppress and hide parts of the list to make them more manageable and easier to quickly find what you are looking for...
  8. Gregory Nelson

    Ploughs

    I feel that the current setup is time-consuming, tedious, and grind-y, but introducing an upgrade like the plough would be optional for people who would rather devote more time to other persuits than manually planting placement, so you would still have the option to free place with the...
  9. Gregory Nelson

    Ploughs

  10. Gregory Nelson

    New cultivator function: harvest

    I think this is a good idea to add a Cultivator Harvest feature to be able to pull crops that are ready to harvest within a defined area (like the Cultivation Area for the Cultivator, or the Level Ground Area for the Hoe). I'd like to add my vote for that feature to be added to the Cultivator...
  11. Gregory Nelson

    Deconstruct items

  12. Gregory Nelson

    Suggest using the Cultivator to be able to pull premature crops for replanting and transplanting purposes

    Sometimes when planting crops, plants don't ahve enough room and will eventually die out. Often, there is nothing anyone can do about this and the crop is given up for lost. As the hammer can deconstruct building items and recover their material investment, so too should the Cultivator be able...
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