First off, just to give my complaints some legitimacy I am going to say right off the back, I am a professional artist and game developer currently employed with a AAA game company.
So, I love this game, and the first 3 Biomes feel incredibly polished! I Adored Meadow, Black Forest, and Swamp! They have lots of visual character, interesting enemies (especially swamp ooooh I love swamp) and overall were a fantastic and addicting to play through!
However I am now half way through the mountain biome and have spent a lot of time in the plains biome. While I do appreciate the visuals from a purerly visual stand point, I can't help but be severly annoyed at the design of some of the later enemies. 3 enemies in particular have REALLY consistently annoyed me: Wolves, Fuling's, and Drakes.
Now while I understand wolves being hostile and aggressive, the wolves in Valheim are stupidly strong and incredibly annoying, Because they are so low to the ground and the mountain biome is very jagged, more often then not MOST of my swings go right over there heads! And even beyond being very easy to miss, they just hit *too hard* to the point it's immersion breaking, a 2 star wolf can 2 shot me while I have 3 fairly decent foods and a set of armour that is reasonably decent for the Biome, It doesn't make sense I can block a troll swinging a tree with my shield but a random wolf can bite straight through solid iron armour. Wolves have been continually frustrating! by far they are the scariest creature in the mountains, which leads nicely into my next point.
DRAKES! Winged beast! When I first saw a Drake in the distance while I was climbing the mountain my heart dropped! I was scared but so excited! time to fight dragons! Then I killed one with a single arrow. Not only do drakes die exceptionally easy, but their attacks are incredibly easy to dodge, and when they do hit it did so little damage I immediately became unconcerned. Drakes went from being super exciting to something I literally don't bother to fight because they're not worth the arrows.
TLDR from the my last 2 points are please nerf wolves and please buff the ever loving f*ck out of drakes! Makes dragons scary!
Ok, now. Fuling's. My complaints for Fulings are very similar to my complaints to wolves, Fuling's are from a visual design stand point are only marginally more scary than the boar, nothing about them makes me think *OH those are going to whoop my ass!* they're unarmored, they're weapons looks crude, they're only crotch high. They do not that scary, and yet! They are incredibly tough bastards! perplexingly tough! which is only worse when combined with the fact that nothing about the plains biome makes me feel inherently threatened, it looks like meadows 2.0! This is really poor visual design and I imagine the vast majority of players who encounter fulings are going to underestimate them and then get fucking whomped, and in this game that can be catastrophic and easily cause someone to multiple hours of progress. My solution to this would be to nerf them a lot but put them in larger roving groups, make them swarming enemies! like little goblinoids they one might expect them to be, it might also be cool that if you don't manage to kill one and it runs away it could bring back a horde! Give them more interesting and smart mechanics and don't just give them basic enemy AI and bump up the numbers so far that it's absurd to the point of being 4th wall breaking.
So, I love this game, and the first 3 Biomes feel incredibly polished! I Adored Meadow, Black Forest, and Swamp! They have lots of visual character, interesting enemies (especially swamp ooooh I love swamp) and overall were a fantastic and addicting to play through!
However I am now half way through the mountain biome and have spent a lot of time in the plains biome. While I do appreciate the visuals from a purerly visual stand point, I can't help but be severly annoyed at the design of some of the later enemies. 3 enemies in particular have REALLY consistently annoyed me: Wolves, Fuling's, and Drakes.
Now while I understand wolves being hostile and aggressive, the wolves in Valheim are stupidly strong and incredibly annoying, Because they are so low to the ground and the mountain biome is very jagged, more often then not MOST of my swings go right over there heads! And even beyond being very easy to miss, they just hit *too hard* to the point it's immersion breaking, a 2 star wolf can 2 shot me while I have 3 fairly decent foods and a set of armour that is reasonably decent for the Biome, It doesn't make sense I can block a troll swinging a tree with my shield but a random wolf can bite straight through solid iron armour. Wolves have been continually frustrating! by far they are the scariest creature in the mountains, which leads nicely into my next point.
DRAKES! Winged beast! When I first saw a Drake in the distance while I was climbing the mountain my heart dropped! I was scared but so excited! time to fight dragons! Then I killed one with a single arrow. Not only do drakes die exceptionally easy, but their attacks are incredibly easy to dodge, and when they do hit it did so little damage I immediately became unconcerned. Drakes went from being super exciting to something I literally don't bother to fight because they're not worth the arrows.
TLDR from the my last 2 points are please nerf wolves and please buff the ever loving f*ck out of drakes! Makes dragons scary!
Ok, now. Fuling's. My complaints for Fulings are very similar to my complaints to wolves, Fuling's are from a visual design stand point are only marginally more scary than the boar, nothing about them makes me think *OH those are going to whoop my ass!* they're unarmored, they're weapons looks crude, they're only crotch high. They do not that scary, and yet! They are incredibly tough bastards! perplexingly tough! which is only worse when combined with the fact that nothing about the plains biome makes me feel inherently threatened, it looks like meadows 2.0! This is really poor visual design and I imagine the vast majority of players who encounter fulings are going to underestimate them and then get fucking whomped, and in this game that can be catastrophic and easily cause someone to multiple hours of progress. My solution to this would be to nerf them a lot but put them in larger roving groups, make them swarming enemies! like little goblinoids they one might expect them to be, it might also be cool that if you don't manage to kill one and it runs away it could bring back a horde! Give them more interesting and smart mechanics and don't just give them basic enemy AI and bump up the numbers so far that it's absurd to the point of being 4th wall breaking.