It’s a new year and we’re back with new energy and even more creative ideas! We’re all definitely looking forward to sharing some more Valheim stuff with you, and we hope you’re just as excited to explore it.
2022 also means that it’s time for our first anniversary! Today, February 2nd, marks...
You did it! Not only did you manage to nominate Valheim for a Steam Award in the Better with Friends category, but also for Game of the Year!
We're incredibly thankful for this, and now we hope we can also get your votes in the final round of the awards. Thank you so much for your support, we...
Time moves fast and we’ve already reached the end of 2021. It’s been an incredible year, and we’re excited to keep on working towards making Valheim the best game it can be!
Along with our last blog here on Steam we also released a smaller content patch featuring a brand new creature, and it...
We’ve concluded that you’ve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves...
We noticed that some items tended to auto-stack and disappear in multiplayer, and we’re happy to say that the responsible fulings have finally been caught and dealt with. For this patch we’ve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too...
Welcome back!
Today we don’t only have a blog post to share with you – we’re also releasing a smaller content patch. We will be showing some spoilers from it, so if you’d prefer to discover everything yourself we recommend you proceed with caution!
This particular patch features something we...
It’s been a crazy year and we’re truly happy that so many people have been enjoying Valheim! Now it’s finally time for the Steam Awards, and we would be both honored and grateful if you would like to nominate us for Game of the Year! It’s ambitious, we know, but that only means every single...
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing!
0.204.4
Bugfixes:
* Jack-o-turnip cover offset fixed
* Spirit damage no longer affected by wet
* HP regen on mobs & bosses fix (They were previously regenerating HP...
Hello everyone!
Time flies and it’s already been a little over a month since we released Hearth & Home. It’s been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so...
Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told...
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while...
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month...
Vikings!
A month has passed since we spoke to you last, and we’ve got more exciting news to share. As many of you might have already seen, our Hearth & Home cinematic trailer debuted during Gamescom Opening Night Live, announcing that the update is going live on September 16th. It brings us joy...
Vikings!
We can’t believe it’s been over a month since we shared more details on Hearth & Home, and it’s time to share more! We have begun wrapping up our summer break, and wanted to share some new content we’ve been working on.
We’re still on track to deliver the update this very quarter, and...
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.
0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority...
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making...
Hi Everyone,
We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this...
Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: “You are being hunted…” and “The horde is attacking”. I'm sure they will brighten...
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