This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public...
Hello again vikings!
We hope you’ve all had a wonderful summer thus far, even with the heatwaves rolling in all over the world. The Iron Gate team has taken some time off to get some new energy, as is customary here in Sweden, but now we’re back at our desks and are already hard at work to...
Greetings vikings!
This week it’s time for both Midsummer and the summer solstice, which has long since been a cause for celebration here in the north! Just like last year, you can celebrate in Valheim by building your own Maypole (or Midsummer pole, as we call them in Sweden). This year we’ve...
Dedicated-server world loading fix.
This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)
Unfortunately if you already got a world-reset caused by this...
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case...
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public...
Hello vikings!
It was a lot of fun to see your response to the constructions we showed off last time – it seems many of you are looking forward to seeing them in the game! If you’ve been paying attention to Twitter in the past few weeks you might have also seen a couple of additional teasers...
Welcome back, vikings! Spring is well under way, and we’ve put Easter behind us. If you keep up with our social media, you might have noticed that we shared a little special something during the holiday – a speed modelling video of the hare creature we showed a concept artwork of a while back...
For this patch we’ve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun...
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public...
First of all, thank you so much to everyone who voted for Valheim in the GDCA Audience Awards! We managed to win both that and the Best Debut category, which we found out just this week. It’s such an honour, and it really means a lot to us.
But now, on to the blog:
Spring is finally beginning...
Vikings!
This blogpost wraps up Valheim’s anniversary month, and we want to summarise it for those who might have missed it.
Earlier this month we released a fireside chat where CEO/lead designer Richard, lead artist Robin, and community manager Josefin discuss the past, present and future of...
The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside – if you’re brave enough to face them. Maybe you’ll even be able to learn a thing or two from how they fight?
For this patch, we have also...
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public...
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