No. Not at all. Can't speak to character creation. All I can say is this is an incredible game and you shouldn't let an aesthetic feature like this keep you from enjoying this once in a lifetime experience.
Hello all!
I tried to join the 50 player public server, but I couldn't. Regardless, I am wondering if anyone has had any success getting on, and if so, what were their experiences like? Did the server have nice player-made structures to look at? Were they accessible or warded? Did things look...
Just as krakens randomly spawn in the world, I think meteors should be added. They should crash dramatically with a server-wide announcement and contain new and unique ores and materials that can only be found in crashed meteorites. Perhaps meteors can be used to introduce new bosses or...
I didnt anticipate crustaceans (lobsters, crabs) caught in traps to be actual mobs, or behave like fish as entity-items. Really more like just spawned objects in special trap containers are given periods of time, which can be increased by placing raw meat bait in crustacean cage traps -...
Id like to shamelessly promote my earlier suggestions; 1) Lobster Cages, and 2) Pulling fishing nets behind boats.
A static fish only trap sounds good!
You're definitely right about tamed wolf Fragility! I was told to try and tame two star wolves but haven't succeeded. I had no idea it was intended for wolves to fear fire - if this is the case then wolves clearly arent behaving as intended.
Your point about Drakes is rather confusing - overall I feel like your post wants to make ground mobs weaker, but the only flying mob stronger. I am sure that you, as a game designer, are acutely aware that flying mobs are always more annoying and inherently harder to counter than ground mobs...
Your concern about wolves being difficult to fight due to hit boxes and the present combat mechanics is valid - the developers intend to flesh out and develop combat further in the future, probably allowing for better-aimed directional attacks and thus solving this problem. (Check the roadmap!)...
This is a good angle! I know that previously most players anticipated ship customization to be mostly cosmetic, but it would be excellent if ship customization should provide some utility. I suspect that players may be able to expand storage on their ships through customization, but increasing...
I think a good way to help transition to the "end game" is by introducing methods and aids to resource gathering - one of these should perhaps be Fuling laborers. I know that defeating the Fuling King boss causes Fulings to spawn everyone during night-time. I would like to suggest the...
I know in later updates the developers plan to really flesh out the ocean biome in some way. I see two possible approaches:
1) The useage of special materials and potions to breath under water
2) The useage of diving boots, bells, helmets, and tubes to explore limited tracts of ocean floor
A...
Why I wrote this Post:
I initially wanted to propose that the final boss of Valheim be a sort of "Contagious Biome" - something which spreads and allows players to battle new versions of previously defeated bosses and mobs, as well as acquire new end-game items. I know a decent part of this...
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