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  1. Nick

    Patch 0.217.6 (Public Test)

    We hope you’re all having a fun time with Hildir’s Request so far! We’ve got a few miscellaneous fixes for you today which should hopefully make everything a bit smoother. Patch notes: Fixes & Improvements: * Re-added missing Smelter hoover text * All clothes sold from Hildir now only provide...
  2. Nick

    Patch 0.217.4 – Hildir's Request (Public Test)

    Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! This update also brings some long awaited server...
  3. Nick

    Patch 0.216.9

    This patch includes a lot of optimisations for many underlying systems of the game – this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for...
  4. Nick

    Patch 0.216.8 (Public Test)

    Further problem solving in today's patch! Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files...
  5. Nick

    Regarding Mods

    Hello vikings! Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit. First of all, while we don’t have any official mod support, we are definitely...
  6. Nick

    0.216.7 (Public Test)

    Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6) * A backup is made when starting a world in a new version * Fixed a world load issue between versions
  7. Nick

    Patch 0.216.6 (Public Test)

    Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across. Finally we’re able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5. Like last...
  8. Nick

    Development blog: Tests ahoy!

    Greetings vikings, and welcome to this month’s status report! All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing the most...
  9. Nick

    Patch 0.216.5 (Public Test)

    This patch includes a lot of optimisations for many underlying systems of the game – this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for...
  10. Nick

    Development blog: Fearsome Foes!

    Welcome to another peek behind the Valheim scenes! First things first: Xbox players will likely (unfortunately) be aware of some issues that are still persisting with the console version, but you can rest assured that our Xbox teams at Piktiv and Fishlabs are working as hard and fast as they...
  11. Nick

    Patch 0.215.2

    Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction. Patch notes: Fixes & Improvements: * Backups are no longer deleted...
  12. Nick

    Patch 0.215.2 (Public Test)

    Some further fixes today! Patch notes: Fixes & Improvements: * Backups are no longer deleted after being restored, so the same backup can now be restored multiple times. * World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted. * Fixed a bug where...
  13. Nick

    Patch 0.215.1 (Public Test)

    Unfortunately everything wasn’t as patched up as we believed last time, and there are still some issues with the world loading on Xbox. We’re working as fast as we can to fix it, and this is hopefully a step in that direction (although it’s not entirely done yet)! Patch notes: Fixes &...
  14. Nick

    Patch 0.214.300 [but cooler]

    In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out. If you have lost progress, you should now be able...
  15. Nick

    Patch 0.214.300

    Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to...
  16. Nick

    Development Blog: Smoking Hot

    Greetings vikings! Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! If you haven’t seen the cool trailer we made for that yet, you can check it out on our Youtube channel. Like we have promised ever since the announcement, there is full...
  17. Nick

    Patch 0.214.300 (Public Test)

    Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break...
  18. Nick

    Patch 0.214.2

    Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry...
  19. Nick

    Patch 0.214.4 (Public Test)

    Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry...
  20. Nick

    Development Blog: Hold On To Your Hats!

    Greetings vikings! It’s been another month and it’s time for another look into how the development of Valheim is going! In case you missed it, we released quite a large patch last week, which contained a lot of bug fixing and improvements. It also added a new hexagonal door, which a lot of you...
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